/* Form definition file generated with fdesign. */ #include "forms.h" #include #include "xfpp3d.h" FD_form *create_form_form(void) { FL_OBJECT *obj; FD_form *fdui = (FD_form *) fl_calloc(1, sizeof(*fdui)); fdui->form = fl_bgn_form(FL_NO_BOX, 430, 520); obj = fl_add_box(FL_UP_BOX,0,0,430,520,""); obj = fl_add_text(FL_NORMAL_TEXT,25,415,70,40,"ZOOM"); fl_set_object_lalign(obj,FL_ALIGN_CENTER|FL_ALIGN_INSIDE); fdui->canvas = obj = fl_add_glcanvas(FL_NORMAL_CANVAS,20,55,370,340,""); fdui->tumble_button = obj = fl_add_lightbutton(FL_PUSH_BUTTON,15,465,80,40,"TUMBLE"); fl_set_object_callback(obj,tumble_button_cb,0); fdui->exit_button = obj = fl_add_button(FL_NORMAL_BUTTON,330,465,70,40,"EXIT"); fl_set_object_callback(obj,exit_button_cb,0); fdui->tumble_slower_button = obj = fl_add_button(FL_NORMAL_BUTTON,105,465,40,40,"@4>"); fl_set_object_callback(obj,tumble_slower_button_cb,0); fdui->zoom_in_button = obj = fl_add_button(FL_NORMAL_BUTTON,105,415,40,40,"@4>"); fl_set_object_callback(obj,zoom_in_button_cb,0); fdui->tumble_faster_button = obj = fl_add_button(FL_NORMAL_BUTTON,150,465,40,40,"@>"); fl_set_object_callback(obj,tumble_faster_button_cb,0); fdui->zoom_out_button = obj = fl_add_button(FL_NORMAL_BUTTON,150,415,40,40,"@>"); fl_set_object_callback(obj,zoom_out_button_cb,0); fdui->status_text = obj = fl_add_text(FL_NORMAL_TEXT,220,420,180,30,"text"); fl_set_object_lsize(obj,FL_NORMAL_SIZE); fl_set_object_lalign(obj,FL_ALIGN_LEFT|FL_ALIGN_INSIDE); fl_set_object_lstyle(obj,FL_BOLD_STYLE); fdui->time_text = obj = fl_add_text(FL_NORMAL_TEXT,20,15,80,30,"text"); fl_set_object_lsize(obj,FL_NORMAL_SIZE); fl_set_object_lalign(obj,FL_ALIGN_LEFT|FL_ALIGN_INSIDE); fl_set_object_lstyle(obj,FL_BOLD_STYLE); fdui->np_text = obj = fl_add_text(FL_NORMAL_TEXT,120,15,120,30,"text"); fl_set_object_lsize(obj,FL_NORMAL_SIZE); fl_set_object_lalign(obj,FL_ALIGN_LEFT|FL_ALIGN_INSIDE); fl_set_object_lstyle(obj,FL_BOLD_STYLE); fdui->pause_button = obj = fl_add_lightbutton(FL_PUSH_BUTTON,240,465,70,40,"PAUSE"); fl_set_object_callback(obj,pause_button_cb,0); fdui->origin_button = obj = fl_add_lightbutton(FL_PUSH_BUTTON,245,5,70,40,"ORIGIN"); fl_set_object_callback(obj,origin_button_cb,0); fl_end_form(); fdui->form->fdui = fdui; return fdui; } /*---------------------------------------*/