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allocator

Summary

The default allocator object for storage management in Standard Library containers.

Data Type and Member Function Indexes
(exclusive of constructors and destructors)

Synopsis

#include <memory>
template <class T>
class allocator;

Description

Containers in the Standard Library allow you control of storage management through the use of allocator objects. Each container has an allocator template parameter specifying the type of allocator to be used. Every constructor, except the copy constructor, provides an allocator parameter, allowing you to pass in a specific allocator. A container uses that allocator for all storage management.

The library provides a default allocator, called allocator. This allocator uses the global new and delete operators. By default, all containers use this allocator. You can also design your own allocator, but if you do so it must provide an appropriate interface. The standard interface and an alternate interface are specified below. The alternate interface works on all supported compilers.

The Alternate Allocator

As of this writing, very few compilers support the full range of features needed by the standard allocator. If your compiler does not support member templates, both classes and functions, then you must use the alternate allocator interface we provide. This alternate interface requires no special features of a compiler and offers most of the functionality of the standard allocator interface. The only thing missing is the ability to use special pointer and reference types. The alternate allocator fixes these as T* and T&. If your compiler supports partial specialization, then even this restriction is removed.

From outside a container, use of the alternate allocator is transparent. Simply pass the allocator as a template or function parameter exactly as you would pass the standard allocator.

Within a container, the alternate allocator interface is more complicated to use because it requires two separate classes, rather than one class with another class nested inside. If you plan to write your own containers and need to use the alternate allocator interface, we recommend that you support the default interface as well, since that is the only way to ensure long-term portability. See the User's Guide section on building containers for an explanation of how to support both the standard and the alternate allocator interfaces.

A generic allocator must be able to allocate space for objects of arbitrary type, and it must be able to construct those objects on that space. For this reason, the allocator must be type aware, but it must be aware on any arbitrary number of different types, since there is no way to predict the storage needs of any given container.

Consider an ordinary template. Although you may be able to instantiate on any fixed number of types, the resulting object is aware of only those types and any other types that can be built up from them (T*, for instance), as well as any types you specify up front. This won't work for an allocator, because you can't make any assumptions about the types a container will need to construct. It may well need to construct Ts (or it may not), but it may also need to allocate node objects and other data structures necessary to manage the contents of the container. Clearly there is no way to predict what an arbitrary container might need to construct. As with everything else within the Standard Library, it is absolutely essential to be fully generic.

The Standard allocator interface solves the problem with member templates. The precise type you are going to construct is not specified when you create an allocator, but when you actually go to allocate space or construct an object on existing space. This clever solution is well ahead of nearly all existing compiler implementations.

Rogue Wave's alternate allocator interface uses a different technique. The alternate interface breaks the allocator into two pieces: an interface and an implementation. The implementation is a simple class providing raw un-typed storage. Anything can be constructed on it. The interface is a template class containing a pointer to an implementation. The interface template types the raw memory provided by the implementation based on the template parameter. Only the implementation object is passed into a container. The container constructs interface objects as necessary, using the provided implementation to manage the storage of data.

Since all interface objects use the one copy of the implementation object to allocate space, that one implementation object manages all storage acquisition for the container. The container makes calls to the allocator_interface objects in the same way it would make calls to a standard allocator object.

For example, if your container needs to allocate T objects and node objects, you need to have two allocator_interface objects in your container:

allocator_interface<Allocator,T> value_allocator; allocator_interface<Allocator,node> node_allocator;

You then use the value_allocator for all allocation, construction, etc. of values (Ts), and use the node_allocator object to allocate and deallocate nodes.

The only significant drawback is the inability to provide special pointer types and alter the behavior of the construct and destroy functions provided by an allocator, since these must reside in the interface class. If your compiler provides partial specialization then this restriction goes away, since you can provide specialized interfaces along with your implementation.

Standard Interface

template <class T>
class allocator {
  typedef size_t            size_type;
  typedef ptrdiff_t         difference_type;
  typedef T*                pointer;
  typedef const T*          const_pointer;
  typedef T&                reference;
  typedef const T&          const_reference;
  typedef T                 value_type;

  template <class U> struct rebind;
  allocator () throw();
  template <class U> allocator(const allocator<U>&) throw();
  template <class U> 
    allocator& operator=(const allocator<U>&) throw();
  ~allocator () throw();
  pointer  address (reference) const;
  const_pointer address (const_reference) const;
  pointer allocate (size_type,
     typename allocator<void> const_pointer = 0);
  void deallocate(pointer); 
  size_type max_size () const;
  void construct (pointer, const T&);
  void destroy (pointer);
};



// specialize for void:
  template <> class allocator<void> {
  public:
    typedef size_t      size_type;
    typedef ptrdiff_t   difference_type;
    typedef void*       pointer;
    typedef const void* const_pointer;
    //  reference-to-void members are impossible.
    typedef void  value_type;
    template <class U> 
      struct rebind { typedef allocator<U> other; };

    allocator() throw();
    template <class U> 
      allocator(const allocator<U>&) throw();
    template <class U> 
      allocator operator=(const allocator<U>&) throw();
   ~allocator() throw();

    pointer allocate(size_type, const void* hint);
    void deallocate(pointer p);
    size_type max_size() const throw();
  };

// globals
template <class T>
  void* operator new(size_t N, allocator<T>& a);
template <class T, class U>
  bool operator==(const allocator<T>&, 
                  const allocator<U>&) throw();
template <class T, class U>
  bool operator!=(const allocator<T>&, 
                  const allocator<U>&) throw();

Types

size_type
difference_type
pointer
const_pointer
reference 
const_reference
value_type 
template <class U> struct rebind;

Operations

allocator()
template <class U> 
allocator(const allocator<U>&) 
template <class U> 
allocator& operator=(const allocator<U>&) throw()>&) 
~allocator()
pointer address(reference x) const;
const_pointer address(const_reference x) const;
pointer allocate(size_type n, 
    typename allocator<void>::const_pointer p = 0)
void deallocate(pointer p)
size_type max_size() const;
void construct(pointer p, const T& val);
void destroy(pointer p)

Alternate Interface

class allocator  
{ 
public: 
typedef size_t               size_type ; 
typedef ptrdiff_t            difference_type ;
 allocator (); 
  ~allocator (); .
void * allocate (size_type, void * = 0); 
void deallocate (void*); 
};
template <class Allocator,class T> 
class allocator_interface  .
{ 
   public: 
   typedef Allocator        allocator_type ; 
   typedef T*               pointer ; .
   typedef const T*         const_pointer ;    
   typedef T&               reference ; .
   typedef const T&         const_reference ; 
   typedef T                value_type ; .
   typedef typename Allocator::size_type    size_type ; 
   typedef typename Allocator::size_type    difference_type ; 

protected:
   allocator_type*     alloc_;

public: 
   allocator_interface (); 
   allocator_interface (Allocator*);
   void alloc (Allocator*);
   pointer address (T& x); 
   size_type max_size () const; 
   pointer allocate (size_type, pointer = 0); 
   void deallocate (pointer); 
   void construct (pointer, const T&); 
   void destroy (T*);
};
//
// Specialization 
//
class allocator_interface <allocator,void>  
 { 
 typedef void*                 pointer ; 
 typedef const void*           const_pointer ;
 };

Alternate Allocator Description

The description for the operations of allocator_interface<T> are generally the same as for corresponding operations of the standard allocator. The exception is that allocator_interface members allocate and deallocate call respective functions in allocator , which are in turn implemented like the standard allocator functions.

See the container section of the Class Reference for a further description of how to use the alternate allocator within a user-defined container.

See Also

Containers


©Copyright 1996, Rogue Wave Software, Inc.